Sector: Services-Prepackaged Software · Industry: Electronic Gaming & Multimedia · Exchange: Nasdaq
Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones worldwide. It develops and publishes games and experiences across diverse genres, such as sports, racing, first-person shooter, action, role-playing, and simulation; and live services offerings, including extra content and subscription offerings through its global football and American football franchises, such as EA SPORTS College Football and EA SPORTS Madden NFL, as well as based on its IP comprising The Sims, Apex Legends, and Battlefield. The company markets and sells its games and services through digital distribution and retail channels; and directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.
Headquarters: Redwood City, CA · Employees: 14600 · Website: https://www.ea.com
ELECTRONIC ARTS INC. (EA) is a publicly traded company in the Services-Prepackaged Software sector (Electronic Gaming & Multimedia), listed on Nasdaq. Macroplane maps its supply-chain relationships, suppliers, buyers, financial health, and competitive positioning.
Macroplane tracks ELECTRONIC ARTS INC.'s (EA) supply chain. Key suppliers include GameStop Corp. (GME), Sony Group Corporation (6758.T), SentinelOne, Inc. (S), PubMatic, Inc. (PUBM).
Competitors of ELECTRONIC ARTS INC. (EA) tracked by Macroplane include Apple Inc. (AAPL), Tesla, Inc. (TSLA), TOYOTA MOTOR CORP/ (TM), Toyota Motor Corp. (7203.T), BYD Company Limited (1211.HK), Sony Group Corp (SONY), BYD CO LTD (BYDDF), Xiaomi Corporation (1810.HK), and 4 more.
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